Hybrid Gameplay Spaces
From gdp3
Revision as of 13:53, 10 April 2012 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Human PacMan Boktai (?)
Using the pattern
Augmented Reality
Can Be Instantiated By
Can Be Modulated By
Configurable Gameplay Areas, Player-Avatar Proximity
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Extra-Game Input, Pervasive Gameplay
Relations
Can Instantiate
Extra-Game Input, Pervasive Gameplay
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
Configurable Gameplay Areas, Player-Avatar Proximity
Possible Closure Effects
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Potentially Conflicting With
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History
Updated and renamed version of the pattern Hybrid Spaces first described in the report Game Design Patterns for Mobile Games[1].
References
- ↑ Davidsson, O., Peitz, J. & Björk, S. (2004). Game Design Patterns for Mobile Games. Project report to Nokia Research Center, Finland.
Acknowledgements
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