Coupled Games
From gdp3
Revision as of 08:54, 21 May 2012 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Interruptibility Extra-Game Input
with ...
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
The pattern is based on the concept of Coupled Games identified in the master thesis �������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet[1].