Negotiable Game Instance Duration

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Games where the time duration of the entire game instance is negotiable.


This pattern is a still a stub.

Examples

Using the pattern

Configurable Gameplay Areas, Negotiable Play Sessions

Time Limited Game Instances together with Meta Games

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Real Time Games Turn-Based Games

Can Instantiate

Social Adaptability

Can Modulate

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Can Be Instantiated By

Configurable Gameplay Areas, Negotiable Play Sessions

Time Limited Game Instances together with Meta Games

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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