Negotiable Game Instance Duration

From gdp3
Revision as of 07:38, 5 October 2012 by Staffan Björk (Talk | contribs) (Can Be Instantiated By)

Jump to: navigation, search

Games where the time duration of the entire game instance is negotiable.


This pattern is a still a stub.

Examples

Using the pattern

Configurable Gameplay Areas,


Negotiable Play Sessions

A concrete way of

Time Limited Game Instances together with Meta Games and Self-Facilitated Games

If the reason for considering Negotiable Game Instance Duration is primarily to let individual players have control over how much time their game sessions should take, Drop-In/Drop-Out gameplay is an alternative. This does however work against a feeling of Togetherness.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Real Time Games Turn-Based Games

Can Instantiate

Social Adaptability

Can Modulate

-

Can Be Instantiated By

Configurable Gameplay Areas, Negotiable Play Sessions

Meta Games together with Self-Facilitated Games and Time Limited Game Instances

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-