Backseat Gamers

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Revision as of 10:23, 31 October 2012 by Staffan Björk (Talk | contribs) (Can Instantiate)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

The difference between Non-Player Help and Backseat Players is mainly in the awareness of "non-players" if they are affecting a game.

Can Be Instantiated By

Spectators

Can Be Modulated By

Drop-In/Drop-Out


Interface Aspects

Supporting Backseat Players does require someway for people besides the players observing the gameplay. This is typically not a problem with traditional Category:Board Games

Consequences

Backseat Players allow those not playing a game to influence it anyway. This is a form of Tiered Participation and can support a sense of Togetherness between those playing and those not playing.

Backseat Players may disrupt the social agreement a game instance is based on. This since the extra help may be perceived as cheating. While not necessarily noticeable in Mediated Gameplay, this makes the pattern easily come in conflict with PvP for games that have Unmediated Social Interaction.

Relations

Can Instantiate

Tiered Participation, Togetherness

Can Modulate

-

Can Be Instantiated By

Hotseating, Spectators

Can Be Modulated By

Drop-In/Drop-Out

Possible Closure Effects

-

Potentially Conflicting With

Unmediated Social Interaction in PvP games

History

New pattern created in this wiki.

References

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Acknowledgements