Increasing Rewards

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Reward structures that increase the size or quality of the specific rewards as gameplay progress.

This pattern is a still a stub.

Examples

Many Tabletop and Computer-based Roleplaying Games, e.g. Dungeons & Dragons and the Diablo series, provide Increasing Rewards in the form of larger amounts of money and more powerful magic items the further along players get into the games with specific characters.

Using the pattern

Can Modulate

Ever Increasing Difficulty, Narration Structures, Rewards, Predictable Winner

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Progress Indicators

with Ever Increasing Difficulty

Red Queen Dilemmas


Relations

Can Instantiate

Progress Indicators

with Ever Increasing Difficulty

Red Queen Dilemmas

Can Modulate

Ever Increasing Difficulty, Narration Structures, Rewards, Predictable Winner

Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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