Game Lobbies

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Revision as of 14:00, 10 January 2013 by Staffan Björk (Talk | contribs) (Relations)

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Meeting spaces for players before game instances begin.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Back-to-Back Game Sessions, Difficulty Levels, Freedom of Choice

Can Modulate

Interruptibility, Late Arriving Players

Multiplayer Games that have Mediated Gameplay

Can Be Instantiated By

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Can Be Modulated By

Chat Channels, Communication Channels, Gameplay Statistics, Handles, Public Player Statistics

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements