Meta-Techniques
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Prompting techniques are used to subtly indicate wishes to initiate scenes or that ongoing ones should be ended. Feather Play is an example of the former where the act of presenting a feather to another player shows a wish to initiate a scene containing sexual activities. The Liquor on the Table is an example of the latter where placing bottles of (fake) liquor indicates that players should intensify their role-playing and bring conflicts to a breaking point
META-TECHNIQUES (Stark 2012, p. 204; Linssen et al., 2013; Wrigstad 2008 suggests the term telegraphing).
http://nordiclarp.org/wiki/Feather_Play
http://nordiclarp.org/wiki/The_Liquor_on_the_Table
Contents
Examples
Anti-Examples
optional
Using the pattern
Meta-Techniques are primarily of interest for games with Live Action Roleplaying. Adding Meta-Techniques is primarily a choice of which more specific technique to use.
Meta-Postures allow information to be conveyed without causing breaks in gameplay, and Substitute Actions can avoid breaking Diegetic Consistency.
Contextualization,
Prompting Techniques,
Diegetic Aspects
Interface Aspects
Narrative Aspects
Meta-Techniques is a Narration Pattern.
Consequences
Meta-Techniques is sometimes a way to convey weak Extra-Game Information in that it conveys information about how players want to play.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Contextualization, Meta-Postures, Prompting Techniques, Substitute Actions
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
-