Diegetic Communication
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Tabletop Roleplaying Games such as Dungeons & Dragons and the Storytelling System encourages players to roleplay by speaking as their characters but this is difficult to do consistency since players and game masters need to discuss rules sometimes. Massive Multiplayer versions such as Eve Online and World of Warcraft automate rules and most game masters tasks but players may still need to talk to each other about rules and thereby cannot always use Diegetic Communication.
Using the pattern
The design goal of Diegetic Communication is often not to make it the only form of communication in a game but
Diegetic Aspects
Diegetic Communication is a Diegetic Pattern.
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
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Can Modulate
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Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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