Hit Points

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Revision as of 09:22, 21 July 2014 by Staffan Björk (Talk | contribs) (References)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Hit Points have been examined by several other collections of game design elements, e.g. Giant Bomb[1], TVTropes[2], and the RPG Design Patterns collection[3]

See also entries for "Health" on Wikipedia[4] and Giant Bomb[5].

Examples

RPGs GTA series Fighting Games

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Combat Damage Attributes Resources Renewable Resources

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

  1. Entry for Hit Points on Giant Bomb.
  2. Entry for Hit Points on TV Tropes.
  3. Entry for Hit Points on the RPG design pattern site.
  4. Entry for "Health" on Wikipedia.
  5. Entry for "Health" on Giant Bomb.

Acknowledgements

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