Mimetic Interfaces
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Revision as of 09:03, 27 July 2014 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Mimetic Interfaces are discussed in the book A Casual Revolution[1].
Contents
Examples
Rock Band series, Guitar Hero series,
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Physical Enactment together with Mediated Gameplay
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Enactment, Player Physical Prowess
Can Modulate
Minigames, Rhythm-Based Actions
Potentially Conflicting With
AI Players, Real Life Activities Affect Game State, Minimalized Social Weight
Relations
Can Instantiate
Enactment, Player Physical Prowess
with ...
Can Modulate
Minigames, Rhythm-Based Actions
Can Be Instantiated By
Physical Enactment together with Mediated Gameplay
Can Be Modulated By
-
Possible Closure Effects
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Potentially Conflicting With
AI Players, Real Life Activities Affect Game State, Minimalized Social Weight
History
New pattern created in this wiki.
References
Acknowledgements
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