Workshopping
From gdp3
Revision as of 15:28, 6 September 2014 by Staffan Björk (Talk | contribs)
Workshop techniques used before games to create the diegesis or prepare for playing.
This pattern is a still a stub.
Contents
Examples
The Ball of Yarn technique[1] lets group of LARP players visually see how the relations between their characters are created as well as pointing out which ones need more relations.
The Setup phase of the storytelling game Fiasco can be seen as a dedicated Workshopping techniques developed for the game, but which could with minor changed be used for other storytelling or roleplaying games.
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Role Fulfillment Roleplaying Live Action Roleplaying
Creative Control Player-Created Characters
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
Acknowledgements
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