Abilities
From gdp3
Actions through which characters or units can affect game worlds.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Ammunition Player Characters Upgrades Deterioration Area Control Parties Helpers Competence Areas Orthogonal Differentiation Feigned Die Rolls Unlocking Asynchronous Collaborative Actions
Can Instantiate
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Can Modulate
Avatars, Characters, Companions, Units
Can Be Instantiated By
Can Be Modulated By
Ability Losses, Cooldown, Decreased Abilities, Gain Competence, Improved Abilities, Location-Fixed Abilities, New Abilities, Power-Ups, Privileged Abilities, Temporary Abilities
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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