Attention Demanding Gameplay
From gdp3
Revision as of 13:53, 1 July 2015 by Staffan Björk (Talk | contribs) (Created page with "Category:Patterns Category:Dynamic Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Pa...")
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Real-Time Games Maneuvering Time Limits FUBAR Enjoyment Enemies Game Items Traps Scripted Information Sequences Flanking Routes Combat Always Vulnerable Focus Loci God Fingers Ubiquitous Gameplay Guard Minimalized Social Weight
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-