Player Augmentations

From gdp3
Revision as of 09:23, 3 July 2015 by Staffan Björk (Talk | contribs) (Relations)

Jump to: navigation, search

Support mechanism that boost players abilities to perform gameplay activities.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Value of Effort Automated Responses Player Agency Enforced Agent Behavior

Can Instantiate

Player/Character Skill Composites, Player/System Action Composites

Can Modulate

Agents

Can Be Instantiated By

Game Masters, Mules

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-