Player Augmentations

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Revision as of 09:59, 3 July 2015 by Staffan Björk (Talk | contribs) (Relations)

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Support mechanism that boost players abilities to perform gameplay activities.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Player Augmentations do not create Improved Abilities events since these are gameplay events and Player Augmentations provide help outside the structure of gameplay events in a game instance.

Relations

Can Instantiate

Enforced Agent Behavior, Exaggerated Perception of Influence, Player Agency, Player Balance, Player/Character Skill Composites, Player/System Action Composites

Can Modulate

Agents

Can Be Instantiated By

Auto-Aim, Automated Responses, Game Masters, Mules

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Exaggerated Perception of Influence, Game Mastery, Player Agency, Player Balance, Value of Effort

History

New pattern created in this wiki.

References

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Acknowledgements

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