Extermination

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

The concept of an Extermination phase way coined to describe the final gameplay phase of Master of Orion. The Civilization series provides a weaker example since eliminating other players is only one of several end strategy one can have to win those games.

Using the pattern

The main challenges of designing Extermination phases is to make sure that the gameplay has several distinct gameplay phases in which different actions and goals dominate. Not too surprising, Extermination requires the strong presence of Eliminate goals, typically made possible by Combat.

Extermination is, often voluntary, the last phase in several games, especially X4 games[1] such as Master of Orion. The name for this category of games comes from the typical phases of (Game World) Exploration, Expansion,Exploitation, and Extermination.

Consequences

Extermination intensified or provokes PvP gameplay and can increase the likelihood of Player Elimination if it is possible at all. For this reason, it is often used as Endgame phases, and quite likely creates Higher-Level Closures as Gameplay Progresses - especially if Player Elimination is possible.

By placing Extermination as an Endgame phase, it works against Early Elimination of players.

Relations

Can Instantiate

Endgame, Higher-Level Closures as Gameplay Progresses, Player Elimination, PvP

Can Modulate

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Can Be Instantiated By

Combat, Eliminate

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Early Elimination

History

New pattern created in this wiki.

References

  1. Wikipedia entry for 4X games

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Acknowledgements

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