Lull Periods
From gdp3
Revision as of 06:03, 30 July 2015 by Staffan Björk (Talk | contribs) (Created page with "Category:Gameplay Arc Patterns Category:Dynamic Patterns Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Catego...")
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Left 4 Dead series, horror games, Europa Universalis series,
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Pottering?, Downtime Strategic Planning Exploitation Gameplay Engines
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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