Lull Periods
From gdp3
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Left 4 Dead series, horror games, Europa Universalis series,
Anti-Examples
optional
Using the pattern
Lull Periods can range from Downtime not being stressful.
This makes the latter end of the scale subjective, and the pattern into a Subjective Pattern.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Pottering, Stimulated Planning, Togetherness
Can Modulate
-
Can Be Instantiated By
Cut Scenes, Dedicated Game Facilitators, Downtime, Exploitation, Game Masters, Gameplay Engines, Transport Routes
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-