Companion Quests

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Quests that are based around a companion to a player.

The goals of some game are expressed as diegetic missions and called quests. A special case of these are Companion Quests which focus not on players but on the NPCs that are followers to the player.

Examples

The Dragon Age series and the Fallout series are examples of games that have Companion Quests.

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Predetermined Story Structures Multiple Endings

Consequences

Relations

Can Instantiate

Optional Goals, Predetermined Story Structures, Quests, Sidequests

Can Modulate

Companions

Can Be Instantiated By

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Can Be Modulated By

Multiple Endings

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

Mark Childs