Mutual Goals
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Can Be Instantiated By
Ownership, Shared Penalties, Shared Rewards
Can Be Modulated By
Asymmetric Resource Distribution, Betrayal, Individual Penalties, Individual Rewards, Negotiation, Player Defined Goals, Secret Alliances, Shared Penalties
Potentially Conflicting With
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Mutual Goals are typically used to provide players with Shared Rewards for some activity, and if Agents shared those goals create Teams. Another reason is to make Algorithmic Agents into Companions by giving them Mutual Goals with a player.
That Mutual Goals most often provides Shared Rewards can give rise to Alliances if those sharing the goals are not already in Teams, and Cooperation in both cases. The Mutual Goals are by definition Symmetric Goals
Can Instantiate
Can Modulate
Competition, Factions, Mutual FUBAR Enjoyment, Penalties, Player-Decided Distributions, Rewards, Shared Resources, Team Elimination
Relations
Can Instantiate
Alliances, Shared Rewards, Symbiotic Player Relations, Symmetric Goals, Team Accomplishments
with Agents
with Algorithmic Agents
Can Modulate
Factions, Competition, Mutual FUBAR Enjoyment, Penalties, Player-Decided Distributions, Rewards, Shared Resources, Team Elimination
Can Be Instantiated By
Ownership, Shared Penalties, Shared Rewards
Can Be Modulated By
Asymmetric Resource Distribution, Betrayal, Individual Penalties, Individual Rewards, Negotiation, Player Defined Goals, Secret Alliances, Shared Penalties
Possible Closure Effects
-
Potentially Conflicting With
History
An updated version of the pattern Mutual Goals that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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