Category:Gameplay Arc Patterns
From gdp3
Revision as of 15:02, 19 January 2015 by Staffan Björk (Talk | contribs)
These are patterns dealing with the overall structure of game instances, e.g. how the gameplay can be divided into separate phases. Winning Patterns are typically Gameplay Arc Patterns. They can be seen as patterns focusing on a specific gameplay aesthetic and thereby be related to Aesthetic patterns.
Add Winner determined after Gameplay Ends, Winning by Ending Gameplay.
Pages in category "Gameplay Arc Patterns"
The following 23 pages are in this category, out of 23 total.