Individual Penalties

From gdp3
Revision as of 06:55, 27 August 2015 by Staffan Björk (Talk | contribs) (Relations)

Jump to: navigation, search

Penalties given in games that only directly apply to one of the players.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Social Dilemmas

Can Modulate

Alliances, Mutual Goals, Penalties, Risk/Reward, Single-Player Games, Teams

Can Be Instantiated By

Downtime, Player Elimination

Can Be Modulated By

Player-Decided Distributions

Possible Closure Effects

-

Potentially Conflicting With

Shared Penalties

History

An updated version of the pattern Individual Penalties that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-