Generic Adversaries
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: This pattern was first identified in the book chapter "Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games" by René Glas[1]. TV Tropes uses "Mook" for the same phenomenon[2].
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Instantiate
Enemies, Grinding, Kiting, NPCs, Inhabitants, Units, Waves
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
As Enemies that can both be numerous and can easily be created on the fly, Generic Adversaries can be well suited to create Combat-oriented Grinding.
If the behavior of Generic Adversaries aren't complex regarding prediction or co-operation, they can open up for Kiting behaviors from players.
Relations
Can Instantiate
Enemies, Grinding, Kiting, NPCs, Inhabitants, Units, Waves
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
A pattern based on the original introduction by Glas[1].
References
- ↑ 1.0 1.1 Glas, R. (2015). Of Heroes and Henchmen: The Conventions of Killing Generic Expendables in Video Games. In Mortensen, T.E., Linderoth, J. & Brown, A. ML. (2015). The Dark Side of Game Play - Controversial Issues in Playful Environments. Routledge.
- ↑ Entry for "Mooks" in the TV Tropes wiki.
Acknowledgements
René Glas