Secret Resources

From gdp3
Revision as of 08:56, 7 September 2015 by Staffan Björk (Talk | contribs) (Relations)

Jump to: navigation, search

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Privileged Abilities

Instantiates: Game World Exploration,

Instantiated by: Hands,

Can Instantiate

Asymmetric Information, Easter Eggs Gain Information, Limited Planning Ability

Can Modulate

Game Worlds, Reconnaissance, Resources

Can Be Instantiated By

Imperfect Information, Uncertainty of Information

Resources together with Fog of War

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Secret Resources that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

-