Save Files
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Supporting Save Files in games consist
Resource Caps can be put on Save Files to limit either the number of simultaneous files that can be used or
Resources
Can Be Instantiated By
Password Save Files, Save Points
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
The possibility of creating Save Files can lead to Save-Load Cycles and Save Scumming, which both lead to gameplay when intended Surprises no longer work. While creating and loading Save Files are Extra-Game Actions, the presence of Save Files can give rise to additional Extra-Game Actions in the form of Game Element Trading and Game State Editing.
When the number of Save Files are limited, i.e. when Resource Caps are applied on them, they become Resources that players need to consider for gameplay reasons.
Relations
Can Instantiate
Extra-Game Actions, Game Element Trading, Game State Editing, Save Scumming, Save-Load Cycles
with Resource Caps
Can Modulate
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Can Be Instantiated By
Extra-Game Actions, Password Save Files, Save Points
Can Be Modulated By
Resource Caps, Unwinnable Game States
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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