Kingmaker

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Revision as of 12:14, 23 November 2015 by Staffan Björk (Talk | contribs) (Relations)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

see wikipedia kingmaker scenario

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Can Instantiate

Predictable Winner

Can Modulate

Endgame

Can Be Instantiated By

Early Elimination, Early Leaving Players, Predictable Winner, Possibility of Graceful Surrender, Unwinnable Game States

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Exaggerated Perception of Influence

History

New pattern created in this wiki.

References

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Acknowledgements

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