Character Levels

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An enumeration of states characters can progress through, gaining and improving abilities as they are reached.

This pattern is a still a stub.


Note: this pattern is not about the concept of parts of a game that players are confined to until certain goals or end condition has been fulfilled. That concept is described in the pattern Levels.

Examples

Anti-Examples

optional

Using the pattern

Can Be Modulated By

Death Consequences, Improved Abilities, Neighbors, New Abilities, Powers, Skills

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Character Levels are part of the Characteristics tied to a Character or player. As such it can signify a Score and each increase in Character Level can be seen as reaching a Gain Competence goal leading to Unlocking of new Abilities or Powers.

Can Instantiate

Gain Competence, Scores, Unlocking

with Characters

Character Defining Actions, Character Development

with Massively Multiplayer Online Games

Endgame

Can Modulate

Characters, Helpers, Massively Multiplayer Online Games

Relations

Can Instantiate

Characteristics, Gain Competence, Scores, Unlocking

with Characters

Character Defining Actions, Character Development

with Massively Multiplayer Online Games

Endgame

Can Modulate

Characters, Helpers, Massively Multiplayer Online Games

Can Be Instantiated By

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Can Be Modulated By

Death Consequences, Improved Abilities, Neighbors, New Abilities, Powers, Skills

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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