Character Levels
An enumeration of states characters can progress through, gaining and improving abilities as they are reached.
This pattern is a still a stub.
Note: this pattern is not about the concept of parts of a game that players are confined to until certain goals or end condition has been fulfilled. That concept is described in the pattern Levels.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Modulated By
Death Consequences, Improved Abilities, Neighbors, New Abilities, Powers, Skills
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Character Levels are part of the Characteristics tied to a Character or player. As such it can signify a Score and each increase in Character Level can be seen as reaching a Gain Competence goal leading to Unlocking of new Abilities or Powers.
Can Instantiate
Gain Competence, Scores, Unlocking
with Characters
Character Defining Actions, Character Development
with Massively Multiplayer Online Games
Can Modulate
Characters, Helpers, Massively Multiplayer Online Games
Relations
Can Instantiate
Characteristics, Gain Competence, Scores, Unlocking
with Characters
Character Defining Actions, Character Development
with Massively Multiplayer Online Games
Can Modulate
Characters, Helpers, Massively Multiplayer Online Games
Can Be Instantiated By
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Can Be Modulated By
Death Consequences, Improved Abilities, Neighbors, New Abilities, Powers, Skills
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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