Kingmaker
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
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Using the pattern
see wikipedia kingmaker scenario
Can Be Instantiated By
Early Elimination, Early Leaving Players, Predictable Winner, Possibility of Graceful Surrender, Unwinnable Game States
Potentially Conflicting With
Exaggerated Perception of Influence, Value of Effort
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Kingmaker typically occurs in the Endgame when players' positions tend to rather clearly established. This makes the number of candidates for winning narrower and in this sense Kingmaker can help players perceive a Predictable Winner.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Early Elimination, Early Leaving Players, Predictable Winner, Possibility of Graceful Surrender, Unwinnable Game States
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Exaggerated Perception of Influence, Value of Effort
History
New pattern created in this wiki.
References
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Acknowledgements
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