Kingmaker
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
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Using the pattern
see wikipedia kingmaker scenario
The possibility of Kingmaker situation in games are in many cases unwanted so it is usually a Negative Pattern. The typical causes for it to occur are Early Elimination, Early Leaving Players, Predictable Winner, Possibility of Graceful Surrender, and Unwinnable Game States so one strategy to avoid Kingmaker possibilities is to avoid those patterns. If its presence has been observed in a game, it can be mitigated by Exaggerated Perception of Influence (which can trick players into believing they have a chance to win and thereby not engage in kingmaking. It can also be mitigated by giving players Value of Effort for their gameplay so they don't end or unbalance game instances just because they themselves cannot win.
Kingmaker typically occurs in the Endgame of a game since this is when positions are more or less established.
Consequences
Kingmaker typically occurs in the Endgame when players' positions tend to rather clearly established. This makes the number of candidates for winning narrower and in this sense Kingmaker can help players perceive a Predictable Winner.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Early Elimination, Early Leaving Players, Predictable Winner, Possibility of Graceful Surrender, Unwinnable Game States
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Exaggerated Perception of Influence, Value of Effort
History
New pattern created in this wiki.
References
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Acknowledgements
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