Unwinnable Game States
From gdp3
Revision as of 13:50, 26 July 2016 by Staffan Björk (Talk | contribs)
Game states from which no actions or events in a game instance can let a player win.
By gaming, people try to affect a game state through gameplay actions to reach some goal. Players have Unwinnable Game States when there exists goals which lets players win a game but there are not combinations of actions or events that make this possible.
TV Tropes has a wiki page for a similar concept, Unwinnable.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Modulate
Can Be Instantiated By
Kingmaker, Predictable Winner, Save Points, Unwinnable Games
Potentially Conflicting With
Player Agency, Value of Effort
Relations
Can Instantiate
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Can Modulate
Can Be Instantiated By
Kingmaker, Predictable Winner, Save Points, Unwinnable Games
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Player Agency, Value of Effort
History
New pattern created in this wiki.
References
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Acknowledgements
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