Cycle Deck Engines

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Revision as of 16:30, 26 July 2016 by Staffan Björk (Talk | contribs) (Consequences)

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A game engine built around being able to go through as much of a deck as possible.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

"snurr-lek", Dominion, Spider-man decks in marvel

Deck Building Combos


Cards Decks

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Rather obvious, a Cycle Deck Engines is an example of a Gameplay Engine.

Relations

Can Instantiate

Gameplay Engines

Can Modulate

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Can Be Instantiated By

Cards, Deck Building, and Drawing Stacks

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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