Cycle Deck Engines

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A game engine built around being able to go through as much of a deck as possible.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

"snurr-lek", Dominion, Spider-man decks in marvel

Deck Building Combos


Cycle Deck Engines are made possible by letting players do Deck Building where they collect Cards which allows them to draw continuously new Cards from Drawing Stacks.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Rather obvious, a Cycle Deck Engines is an example of a Gameplay Engine.

Relations

Can Instantiate

Gameplay Engines

Can Modulate

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Can Be Instantiated By

Cards, Deck Building, and Drawing Stacks

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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