Repetitive Gameplay
From gdp3
Revision as of 10:47, 13 August 2016 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Value of Effort Gameplay Mastery
Can Instantiate
Cognitive Engrossment, Sensory-Motoric Engrossment, Spatial Engrossment
Can Modulate
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Can Be Instantiated By
Generic Adversaries, Grinding, Pottering
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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