Extra-Game Actions
From gdp3
Revision as of 09:49, 17 February 2017 by Staffan Björk (Talk | contribs) (Created page with "Category:Action Patterns Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Pat...")
Actions that are motivated by a game state or a game design but that do not affect any ongoing game instance.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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