Scouting

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Moving in a game world to gain information about threats while trying to not be observed.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Enemies or Traps are not required for players to engage in Scouting, but players can feel their actions have been meaningless if they are not present.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Stealth Flanking Routes Surprise Attacks

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

Laning

Evade and Reconnaissance

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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