Scouting
From gdp3
Moving in a game world to gain information about threats while trying to not be observed.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
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Using the pattern
Enemies or Traps are not required for players to engage in Scouting, but players can feel their actions have been meaningless if they are not present.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Failure in Scouting can be due to not noticing things but can also be due to being detected. The latter can lead to Evade goals.
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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