Reflective Communication
From gdp3
Revision as of 08:53, 31 May 2019 by Staffan Björk (Talk | contribs)
!!!Add links to patterns listed here!!!
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Asymmetric Gameplay, Cooperation, Collaborative Actions, Multiplayer Games
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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