Gamer Mode
From gdp3
Revision as of 08:39, 14 August 2016 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note:the concept Gamer Mode was first identified by Anders Frank in 2012[1] and discussed in more detail in his PhD thesis[2].
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Narrative Engrossment Value of Effort
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. It is based on Anders Frank's concept with the same name, introduced in 2012[1] and discussed more thoroughly in his PhD thesis[2].
References
- ↑ 1.0 1.1 Frank, Anders. 2012. Gaming the Game: A Study of the Gamer Mode in Educational Wargaming.
- ↑ 2.0 2.1 Frank, Anders. 2014. Gamer mode - Identifying and managing unwanted behaviour in military educational wargaming.
Acknowledgements
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