Player/Character Awareness Consistency
From gdp3
Revision as of 08:21, 8 April 2022 by Staffan Björk (Talk | contribs)
Games that ensure that what a player's character knows about the game world is the same as what the player knows.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Character/Player Cognitive Imbalance
Possible Closure Effects
-
Potentially Conflicting With
Diegetic Consistency, God Views, Third-Person Views
History
New pattern created in this wiki.
References
-
Acknowledgements
-