Massively Single-Player Online Games
From gdp3
Revision as of 08:39, 6 December 2010 by Staffan Björk (Talk | contribs)
Games that make use of other players' game instances to provide input to the game state.
Contents
Examples
Spore Nethack 4 Minutes and 33 Seconds of Uniqueness
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.