Companions

From gdp3
Revision as of 18:31, 6 January 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

Agents controlled by the game system that follow and help players as the move through the game environment.

This pattern is a still a stub.

Examples

the Fallout series Shadow Dancer Fable II

Torchlight Loyalty

Internal Rivalry

Using the pattern

Agents Avatars Units Algorithmic Agents Non-Player Characters Characters Fable series Enemies Factions Internal Rivalry Loyalty Testing Achievements

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References