Visits

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Temporary being in a part of a game world that is controlled by another player.

This pattern is a still a stub.

Examples

FarmVille allows players to go to the farms of other players to whom they are neighbors, and while there they can help with harvesting crops.

Borderlands allows a form of visit in that players can join other players' campaigns and help them solve individual quests without it affecting their own storyline.

Using the pattern

Visits are simply a form of Movement in games to other players' areas where they have a Limited Set of Actions compared to other parts of the Game World.

For Visits to be possible, a game must provide some sort of area that is the domain of another players, i.e. a Private Game Space. Making Visits possible is usually done to provide Social Interaction in a way that limits the risks of Conflicts simply because of the Limited Set of Actions possible. By doing so, they can add Social Interaction to Massively Single-Player Online Games while maintaining Casual Gameplay.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Visits are in themselves a form of social activity, and by being so they provide Social Interaction in games.

Relations

Can Instantiate

Limited Set of Actions, Movement, Social Interaction

Can Modulate

Game Worlds, Massively Single-Player Online Games, Private Game Spaces

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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