Altruistic Actions
Game actions that are beneficial to somebody but not directly to the players who performed them.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Altruistic Actions can be used in games with Teams but this depends on how Rewards and Penalties are constructed. Games with Shared Rewards and Penalties make helping other team members intrinsically tied to the players' own fortunes and are therefore difficult to combine with Altruistic Actions. This can be mitigated through the use of Limited Gameplay Time and/or Drop-In/Drop-Out gameplay, e.g. Counter-Strike and the Team Fortress series.
Visits Delayed Reciprocity Cooperation
Massively Single-Player Online Games
Private Game Spaces
Extra-Game Consequences
Non-Player Help
Free Gift Inventories
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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