Encouraged Return Visits
From gdp3
Revision as of 17:10, 27 January 2011 by Staffan Björk (Talk | contribs)
Game structures making players wanting to return to certain places or activities in the game.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Players are encouraged to return frequently to a certain part of the game space (Based upon observations in Brathwaite, 2007); Enablers: Catching Ephemeral Events, Continuous Goals; Consequences: Grinding
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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