Heterogeneous Game Element Ownership
From gdp3
Revision as of 21:11, 31 January 2011 by Staffan Björk (Talk | contribs)
Game designs that require players to contribute with the game elements anew for each game instance.
This pattern is a still a stub.
Contents
Examples
LARPs
Warhammer 40K
Magic the Gathering
Using the pattern
By definition, Heterogeneous Game Element Ownership is meaningful for Multiplayer Games.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Heterogeneous Game Element Ownership lets players have Freedom of Choice to construct their parts of the game. This also creates a Meta Game consisting of Construction where the game elements are Resources.
Relations
Can Instantiate
Construction, Freedom of Choice, Meta Games, Resources
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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