Ephemeral Events
From gdp3
Revision as of 15:11, 4 February 2011 by Staffan Björk (Talk | contribs)
Game events that only exist for a limit period of time within the game's way of measuring time.
This pattern is a still a stub.
Contents
Examples
FarmVille and [Mafia Wars]] make in-game events related to various holidays in the real world, and these events only exist in conjunction to when those holidays occur. These reoccur as the holidays do but other types of events can add variety, e.g. the challenge mission in Mafia Wars that was linked to the world championship in Soccer 2010. Persistent game worlds such as World of Warcraft often do similar things with events such as New Year's Eve, Oktoberfest, and the Day of the Dead.
Using the pattern
Evolving Rule Sets Encouraged Return Visits
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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