Guilting
From gdp3
Revision as of 21:23, 13 February 2011 by Staffan Björk (Talk | contribs)
Making players perform actions due to a sense of bad conscience.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Guilds Social Organizations Loyalty
Turn Taking Social Dilemmas Free Gift Inventories Altruistic Actions Delayed Reciprocity
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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