Geometric Progression

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Relations where each change in effort results in the effect being multiplied by a fixed value.

Geometric Rewards for Investments are those rewards in games where the growth of the reward in not linear but instead grows with every resources used to gain them. Geometric Rewards for Investments discourages players to split resources into several smaller investments in favor of one large investment as the combined rewards of two lesser investments are always smaller than the reward of the larger investment using the same amount of resources.

The fixed value is called the common ratio; see wikipedia[1] for more information on geometric progression.

Examples

Example: in Tetris the reward in points for removing more than one row at the time increase in geometric fashion.

Example: in Bohnanza, a card game involving trade and luck, collecting more similar cards before cashing them in for victory points gives Geometric Rewards for Investments for some types of cards: 2 points for 2 similar cards, 4 points for 3 similar cards and so on.

Using the pattern

Drawing Stacks can be used to create Geometric Progression since the increase for drawing a specific Card increases for each card drawn, and this can be used to create implicit Time Limits (Pandemic and Thunderstone uses this together with Stack Seeding to guarantee that certain cards appear semi-regularly).

Extended Actions Randomness Drawing Stacks Combos


Unlike Arithmetic Rewards for Investments, the functions used forGeometric Rewards for Investments to determine the relationship between the Resources and Rewards of Investments are not linear. Thereby, these types of Investments are incompatible with both Arithmetic Rewards for Investments and Diminishing Returns. Using Geometric Rewards for Investments together with increasing the Risk/Reward factor gives the players more interesting choices, by increasing the uncertainties for getting the Reward. This can be used as a sort of a player perceived Balancing Effect where the players who are lagging behind in the progress have a chance to reach the leading players but with the drawback of increased risks. Of course, the leading players can also increase the lead in a similar fashion unless some other kind of Balancing Effect is introduced, for example, by not allowing the leading players to make these kinds of Investments.

Geometric Rewards for Investments instantiates Hovering Closure, especially when used together with Collecting. Compared to Arithmetic Rewards for Investments players are more likely to have strong commitments to subgoals with Geometric Rewards for Investments, and this may be used to increase Tension. Geometric Rewards for Investments also forces the players to plan the Timing of the Investments more carefully than with Arithmetic Rewards for Investments.


Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Rewards Penalties

Geometric Rewards for Investments give the players an incentive to focus their Resources or attention to certain activities, for example Collecting more Resources of the same kind. This can also be used as an incentive for the players to do Trading with other players or other actions that have the effect of Transfer of Control events.

The design choices with Geometric Rewards for Investment are mainly similar to Investments in general. The main differences, however, is the increased incitement to choose an artificial maximum amount that can be invested or to create an abrupt cutoff point where further Investments have Diminishing Returns. The main reason for the increased possibility for these design choices lie in the fact that Geometric Rewards for Investment gives Rewards that grow exponentially and create problems in Player Balance.

Although Investments are often made by committing Resources, Extended Actions and Combos are actions that can merit Geometric Rewards for Investments.

Quite obviously, Geometric Progression is not applicable together with either Arithmetic or Discontinuous Progression.

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

Arithmetic Progression, Discontinuous Progression

History

A renamed and updated version of the pattern Geometric Rewards for Investments that was part of the original collection in the book Patterns in Game Design[2].

References

  1. Wikpipedia [ entry] for geometric progression.
  2. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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