Team Combos
From gdp3
Revision as of 18:21, 13 March 2011 by Staffan Björk (Talk | contribs)
Sets of actions performed by several different players that trigger additional effects than those that occur due to the individual actions.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern from working on the aesthetic ideal of Camaraderie.